SóProvas


ID
5589226
Banca
INEP
Órgão
ENEM
Ano
2022
Provas
Disciplina
Inglês
Assuntos

How On-line Gamers are Solving Science’s Biggest Problems


        On paper, gamers and scientists make a bizarre union. But in reality, their two worlds aren’t leagues apart: both involve solving problems within a given set of rules. Genetic analysis, for instance, is about finding sequences and patterns among seemingly random clusters of data. Frame the analysis as a pattern-spotting game that looks like Candy Crush, and, while aligning patterns and scoring points, players can also be hunting for mutations that cause cancer, Alzheimer’s disease or diabetes.


        “Our brains are geared up to recognise patterns”, says Erinma Ochu, a neuroscientist at the University of Manchester, explaining why scientists are turning to gamers for help, “and we do it better than computers. This is a new way of working for scientists, but as long as they learn how to trust game developers to do what they do best — make great games — then they can have thousands of people from all around the world working on their data”.


Disponível em: www.theguardian.com. Acesso em: 8 fev. 2014 (adaptado).



De acordo com a reportagem publicada no jornal The Guardian, os adeptos de jogos eletrônicos podem ajudar os cientistas por terem

Alternativas
Comentários
  • Quem joga muito vídeo game só precisa ler o enunciado e as alternativas:

    a) Jogos de tabuleiro e de cartas são conhecidos pelas regras, jogos eletrônicos não tem necessariamente regras e sim limitações.

    b) Não tem ligação.

    c) Sim, todo os jogos tem padrões, jogabilidade, controles etc.

    d) Não necessariamente.

    e) Depende muito.