SóProvas



Prova UECE-CEV - 2014 - UECE - Vestibular - Língua Inglesa - 1ª fase


ID
3839875
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Matemática
Assuntos

Quantos são os inteiros positivos n com três dígitos tais que n/3 e 3n são inteiros positivos com três dígitos?

Alternativas
Comentários
  • top


ID
3839878
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Matemática
Assuntos

Sejam x um número real e i o número complexo tal que i2 = -1.

Se p = x + i e q = x – i, então, p + q + pq é igual a

Alternativas

ID
3839881
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Matemática
Assuntos

Se as equações das circunferências M e P, no sistema de coordenadas cartesianas usual, são respectivamente x2 + y2 - 6x - 10y + 18 = 0 e x2 + y2 - 12x - 8y + 36 = 0, pode-se afirmar corretamente que

Alternativas

ID
3839884
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Matemática
Assuntos

Se as raízes da equação x2 + px + q = 0 são números inteiros positivos e se uma delas é o dobro da outra, pode-se afirmar corretamente que

Alternativas

ID
3839887
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Matemática
Assuntos

Se a e b são números racionais tais que (1 - 2)3 = a - b 2 , então, a.b é igual a

Alternativas

ID
3839890
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Matemática
Assuntos

Se P é um ponto no interior de um triângulo equilátero cuja medida de cada um dos lados é 12 m, então, a soma das distâncias de P aos lados do triângulo é

Alternativas

ID
3839893
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Matemática
Assuntos

Sejam f,g: R -> R funções definidas por f(x) = 2x e g(x) = 3x e P o ponto de interseção entre o gráfico de f e o gráfico de g. A medida da distância, em unidades de comprimento, entre o ponto P e a reta cuja equação é 3x + 4y – 64 = 0 é

Alternativas

ID
3839899
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Raciocínio Lógico
Assuntos

Se, para cada número natural n, é definido f(n) como sendo igual ao algarismo das unidades de 1 + 2 +....... + n, então, o valor da soma f(1) + f(2) + f(3) + ....... + f(10) é

Alternativas

ID
3839902
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Matemática
Assuntos

As medidas das arestas de um paralelepípedo retângulo são 3 dm, 4 dm e 5 dm. Se os vértices deste paralelepípedo estão sobre uma superfície esférica de raio igual a R, então, o valor da medida de R é

Alternativas
Comentários
  • d² = 3² + 4² + 5²

    d² = 50

    d = 52

    d = 2.r

    r = 2,5√2


ID
3839905
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
História
Assuntos

Atente para o que se afirma a respeito do Governo Provisório de Getúlio Vargas.

I. Foi um período de estabilidade política, com o fortalecimento do poder dos estados e dos partidos políticos.
II. Esse período foi marcado por incertezas econômicas, tendo como pano de fundo a Grande Depressão Mundial.
III. O Poder Executivo passou a concentrar também o Legislativo, e os governadores dos estados foram substituídos por interventores.

Está correto o que se afirma apenas em

Alternativas
Comentários
  • GABARITO LETRA B

    I. Foi um período de estabilidade política, com o fortalecimento do poder dos estados e dos partidos políticos. ERRADA

    -O período que ocorreu o fortalecimento dos estados foi o anterior chamado de república oligárquica.

    --------------------------------

    II. Esse período foi marcado por incertezas econômicas, tendo como pano de fundo a Grande Depressão Mundial. CORRETA

    -A grande depressão ou queda da bolsa de NY ocorreu em 1929 e afetou diretamente café brasileiro, já que EUA era um dos principais compradores.

    COMPLEMENTO PARA ISSO:

    -1930 Vargas estimulou a diversificação agrícola, nova política industrial para o Brasil se inserir no comércio mundial (SUBSTITUIÇÃO DAS IMPORTAÇÕES). 

    • A crise de 1929 gerou a queda da exportação do café e reduziu a capacidade econômica para o Brasil importar. Por isso era necessário diversificar a economia nacional produzindo aqui, isso aumentava a intervenção estatal, o nacionalismo de Vargas. 
    • Mas continuou apoiando o café: -Getúlio Vargas, a fim de conseguir amplo apoio, estimulou tanto o dinamismo industrial quanto a atividade dos cafeicultores. Sob seu governo, por exemplo, foram criados o Conselho Nacional do Café e a Política de Defesa do Café. 

    --------------------------------

    III. O Poder Executivo passou a concentrar também o Legislativo, e os governadores dos estados foram substituídos por interventores. CORRETA


ID
3839908
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
História
Assuntos

O Plano de Metas do Governo JK procurava contemplar o que era caracterizado como “políticas de impacto”. Nesse sentido, dentre as opções a seguir, destaque aquela que NÃO corresponde a uma prioridade considerada por esse governo.

Alternativas

ID
3839911
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
História
Assuntos

Jânio Quadros venceu as eleições de outubro de 1960 com 48% dos votos. Atente para as afirmações a respeito de alguns dos seus atos, como Presidente.

I. Ocupou-se de temas de menor importância como a proibição de brigas de galo, lançaperfume e uso de biquínis nas praias brasileiras.
II. No âmbito político, combinou iniciativas simpáticas à esquerda, com medidas agradáveis aos conservadores.
III. Criou conflitos em relação a sua política externa ao declarar “uma vaga simpatia” pelo regime de Fidel Castro e ao condecorar Che Guevara.

Está correto o que se afirma em

Alternativas

ID
3839914
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
História
Assuntos

Atente para o seguinte excerto a respeito da Revolução Islâmica: “O problema é que o Ocidente não entende o Irã, país persa e não árabe, e não aceita a Revolução Islâmica de 1979”.
(Carta, G. O Irã desconhecido in: Carta Capital, São Paulo, nº 792, p.30-37, 2014.)

Sobre a Revolução Islâmica, é correto afirmar que

Alternativas

ID
3839917
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
História
Assuntos

A forma mais importante de escrita do Oriente Médio antigo, usada em diferentes sistemas, considerada o primeiro sistema de escrita completa existente no mundo, surgiu

Alternativas

ID
3839920
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
História
Assuntos

O desenvolvimento de núcleos urbanos, o crescimento demográfico, a necessidade de intensificar as trocas e controlar as rotas comerciais e as zonas ricas de matérias primas impulsionaram a criação de “colônias gregas” ao longo da costa do Mediterrâneo; dessa maneira, o modelo urbano e habitacional grego se difundiu, em larga escala, influenciando e marcando o molde de uma cultura comum, a estrutura e o gosto urbano de cidades distantes entre si.

Assinale a opção que corresponde a dois exemplos de grandes centros urbanos resultantes de ocupações gregas.

Alternativas

ID
3839923
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Geografia
Assuntos

No que concerne às regiões litorâneas, assinale a única afirmação FALSA.

Alternativas

ID
3839926
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Geografia
Assuntos

Considere o texto abaixo que descreve um dos domínios morfoclimáticos brasileiros.

Corresponde a uma área composta, em primazia, por rochas do embasamento cristalino, com feições morfológicas de topos convexos, drenagem perene e com forte poder de entalhe e escavamento de vales, com solos espessos e argilosos revestidos por florestas perenifólias e subperenifólias.

O texto trata do domínio morfoclimático de

Alternativas

ID
3839929
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Geografia
Assuntos

Atente para a seguinte descrição:
Trata-se de uma área topograficamente deprimida, drenada por um rio principal e seus tributários, e com a vazão efluente através de uma saída.

A área assim definida corresponde a uma bacia

Alternativas

ID
3839932
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Geografia
Assuntos

Desde a deflagração da crise venezuelana [...], o Brasil expressou suas posturas a respeito do tema, por meio de entidades regionais como a Unasul e o Mercosul, o bloco que integra junto com a Venezuela, a Argentina, o Paraguai e o Uruguai.
Por que o Brasil tem sido cauteloso em relação à crise na Venezuela? http://www.bbc.co.uk/portuguese/ noticias/2014/03/140312_venezuela_cautela_lk.shtml 12/03/2014

O Governo brasileiro se posicionou em relação a esta questão

Alternativas

ID
3839935
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Geografia
Assuntos

Parte do futuro da sociedade atual dependerá da forma como serão utilizados os recursos naturais e as fontes de energia. Analise as afirmações, a seguir, sobre as principais fontes de energia limpa.


I. A produção de energia solar é diminuída em dias chuvosos e em regiões com poucas horas de sol.

II. Os aerogeradores provocam a morte de pássaros e, às vezes, poluição sonora.

III. O biogás é o produto oriundo de restos orgânicos fermentados por bactérias.

IV. Inglaterra, Japão e França são países pioneiros na produção de energia a partir da força das marés.


Está correto o que se afirma em

Alternativas

ID
3839938
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
História e Geografia de Estados e Municípios
Assuntos

Sobre o déficit habitacional em Fortaleza, analise as afirmações a seguir.

I. Fortaleza apresenta um déficit habitacional muito abaixo da média nacional, perdendo apenas para Recife.
II. Um estudo do Ipea, baseado na PNAD-2012, demonstra que houve elevação no déficit habitacional absoluto em Fortaleza.
III. O aumento do número de ocupações indevidas em áreas de risco e invasões não tem relação com o déficit habitacional em Fortaleza.

Está correto o que se afirma apenas em

Alternativas
Comentários
  • Gabarito: C.

    Déficit habitacional em Fortaleza cresce em 5 anos; índice é o 2º maior do País. Moradias precárias, habitações em conjunto, obrigação excessiva com aluguel e o adensamento em imóveis locados são fatores que tornam Fortaleza a segunda Região Metropolitana do País com maior crescimento no déficit habitacional.

    Em termos absolutos, a capital cearense apresentou um aumento de 10,84% dos anos de 2007 a 2012, segundo estudo do Instituto de Pesquisa Econômica Aplicada (Ipea). Em 2007, Fortaleza possuía 108.3 mil habitações com deficiência, e em 2012, o número subiu para 120,1 mil.

    O avanço da carência em Fortaleza, em 5 anos, foi de encontro ao observado em outras Regiões Metropolitanas do País e Estados que mostraram uma tendência geral de queda. A Capital ficou atrás apenas do Distrito Federal que mostrou elevação do déficit absoluto em 20,44%, de 2007 a 2012. No ano de 2012, em termos absolutos, o déficit metropolitano concentrou-se nas regiões metropolitanas de São Paulo, Rio de Janeiro, Belo Horizonte, Fortaleza e Distrito Federal.


ID
3839941
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Física
Assuntos

Sobre a segunda lei de Newton, é correto afirmar que

Alternativas

ID
3839944
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Física
Assuntos

Uma lâmpada incandescente é ligada a uma bateria automotiva de 12 V por dois fios condutores ideais. Sobre esses condutores, é correto afirmar que passa por eles

Alternativas

ID
3839947
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Física
Assuntos

Um gás ideal é mantido em um reservatório esférico de raio constante constituído de material bom condutor de calor. É correto afirmar que a pressão desse gás

Alternativas
Comentários
  • Basta lembrar da seguinte equação

    P.V=n.R.ΔT(Nota-se que a pressão e temperatura são diretamente proporcionais,logo se houver o aumento da temperatura do recipiente cujo gás está contido há também aumento de pressão)

    Logo ,gabarito letra D)


ID
3839950
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Física
Assuntos

Duas placas metálicas idênticas estão submetidas a potenciais elétricos diferentes. As placas são sobrepostas uma à outra com um isolante elétrico entre elas. O dispositivo assim formado comporta-se como um(a)

Alternativas

ID
3839953
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Física
Assuntos

A densidade de um sólido incompressível é

Alternativas

ID
3839956
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Física
Assuntos

Um fio condutor reto é percorrido por uma corrente elétrica constante, que gera um campo magnético nas suas proximidades. Nessa situação, é correto afirmar que

Alternativas
Comentários
  • GABARITO:D

    https://pir2.forumeiros.com/t191628-uece-cev-2014-magnetismo


ID
3839977
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Biologia
Assuntos

Atente para as informações abaixo.

I. As sementes de plantas superiores representam excelentes modelos no estudo da relação entre envelhecimento e Espécies Reativas de Oxigênio (ROS) (Kranner,2006).
II. O melhor mecanismo que retira ROS em plantas inclui a biomolécula catalase (CAT) (Willekens, et al., 1997; Bowler et al., 1992).
III. Trabalho científico aponta que catalase em Vigna unguiculata (feijão de corda) tem sua atividade e expressão em nível de RNAm e está envolvida com o processo de envelhecimento, apontando que a calatalase exerce papel protetor contra danos oxidativos (Aragão, 2007).

A biomolécula referida nas informações é um(a)

Alternativas

ID
3839980
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Biologia
Assuntos

Se um cientista deseja escrever um artigo sobre o mecanismo de transferência de genes, e o gene em questão é o que expressa uma anomalia denominada hemofilia, o tipo de herança que ele deve estudar para esse feito é a herança

Alternativas

ID
3839983
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Biologia
Assuntos

A probabilidade de um casal ter quatro filhos, sendo o segundo filho do sexo masculino e os demais do sexo feminino é de

Alternativas

ID
3839986
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Biologia
Assuntos

O Reino Vegetal é formado por diferentes tipos de plantas. Nesse Reino, a principal característica que diferencia samambaias e cajueiros é

Alternativas
Comentários
  • GABARITO - C

    As samambais são pteridófitas, e as mesmas não produzem sementes, diferentemente das angiospermas (cajueiro), que além deproduzirem as sementes, também produzem diversos frutos.

    CAVEIRA!


ID
3839989
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Biologia
Assuntos

Os recifes de corais são ecossistemas de grande biodiversidade, formados principalmente por carbonato de cálcio, proveniente de esqueletos de animais e algas coralinas que se depositam nos oceanos ao longo de milhares de anos. Sobre os recifes de corais, pode-se afirmar corretamente que

Alternativas

ID
3839992
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Biologia
Assuntos

Mesmo para os casais apaixonados, os beijos podem ser a porta de entrada de diversas doenças. Dentre as opções abaixo, são transmitidas somente pela saliva:

Alternativas

ID
3839995
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Inglês
Assuntos

TEXT

    For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

    While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

    Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

    The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

    For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

    A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

    But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

    In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

    Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

    But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

    While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

    “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

From: www.nytimes.com, March 10, 2014

The idea that the brain ceases to develop at a very young age

Alternativas

ID
3839998
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Inglês
Assuntos

TEXT

    For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

    While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

    Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

    The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

    For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

    A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

    But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

    In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

    Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

    But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

    While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

    “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

From: www.nytimes.com, March 10, 2014

According to Dr. Doraiswamy, from the Duke Institute for Brain Sciences, the problem about many of the cognitive training programs being offered nowadays is that

Alternativas

ID
3840001
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Inglês
Assuntos

TEXT

    For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

    While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

    Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

    The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

    For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

    A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

    But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

    In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

    Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

    But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

    While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

    “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

From: www.nytimes.com, March 10, 2014

Among the promises made by websites for their cognitive training programs, one may list

Alternativas

ID
3840004
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Inglês
Assuntos

TEXT

    For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

    While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

    Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

    The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

    For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

    A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

    But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

    In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

    Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

    But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

    While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

    “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

From: www.nytimes.com, March 10, 2014

Recent research undertaken with older adults at the University of California presented significant results in relation to cognitive training using a certain driving game. They are significant due to the evidence that

Alternativas

ID
3840007
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Inglês
Assuntos

TEXT

    For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

    While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

    Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

    The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

    For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

    A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

    But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

    In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

    Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

    But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

    While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

    “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

From: www.nytimes.com, March 10, 2014

While scientific research and brain gaming companies are not working with the same assumptions, Dr. Doraiswamy recommends that people

Alternativas

ID
3840010
Banca
UECE-CEV
Órgão
UECE
Ano
2014
Provas
Disciplina
Inglês
Assuntos

TEXT

    For a $14.95 monthly membership, the website Lumosity promises to “train” your brain with games designed to stave off mental decline. Users view a quick succession of bird images and numbers to test attention span, for instance, or match increasingly complex tile patterns to challenge memory.

    While Lumosity is perhaps the best known of the brain-game websites, with 50 million subscribers in 180 countries, the cognitive training business is booming. Happy Neuron of Mountain View, Calif., promises “brain fitness for life.” Cogmed, owned by the British education company Pearson, says its training program will give students “improved attention and capacity for learning.” The Israeli firm NeurMuch of the focus of theonix is developing a brain stimulation and cognitive training program that the company calls a “new hope for Alzheimer’s disease.”

    Much of the focus of the brain fitness business has been on helping children with attention-deficit problems, and on improving cognitive function and academic performance in healthy children and adults. An effective way to stave off memory loss or prevent Alzheimer’s — particularly

    The problem, Dr. Doraiswa if it were a simple website or video game — is the “holy grail” of neuroscience, said Dr. Murali Doraiswamy, director of the neurocognitive disorders program at Duke Institute for Brain Sciences. The problem, Dr. Doraiswamy added, is that the science of cognitive training has not kept up with the hype. “Almost all the marketing claims made by all the companies go beyond the data,” he said. “We need large national studies before you can conclude that it’s ready for prime time.”

    For centuries, scientists believed that most brain development occurred in the first few years of life — that by adulthood the brain was largely immutable. But over the past two decades, studies on animals and humans have found that the brain continues to form new neural connections throughout life. But questions remain whether an intervention that challenges the brain — a puzzle, studying a new language or improving skill on a video game — can really raise intelligence or stave off normal memory loss.

    A series of studies in recent years has suggested that certain types of game training can improve a person’s cognitive performance. In February 2013, however, an analysis of 23 of the best studies on brain training, led by the University of Oslo researcher Monica Melby-Lervag, concluded that while players do get better, the increase in skill hasn’t been shown to transfer to other tasks. In other words, playing Sudoku or an online matching game makes you better at the game, but it doesn’t make you better at math or help you remember names or where you left your car keys.

    But other studies have been more encouraging. Last September, the journal Nature published a study by researchers at the University of California, San Francisco, that showed a driving game did improve short-term memory and longterm focus in older adults. The findings are significant because the research found that improvements in performance weren’t limited to the game, but also appeared to be linked to a strengthening of older brains over all, helping them to perform better at other memory and attention tasks.

    In addition, brain monitoring during the study showed that in older participants, game training led to bursts in brain waves associated with attention; the patterns were similar to those seen in much younger brains.

    Earlier this year, the National Institutes of Health invited applications to more rigorously test brain fitness training to stave off cognitive decline. Researchers say they hope the effort will help establish a consistent standard for determining whether a brain-training intervention works.

    But while the science remains unclear, entrepreneurs have seized on what is likely to be a sizable marketing opportunity. In May, hundreds of researchers and businesses will gather in San Francisco for the NeuroGaming Conference and Expo to explore the latest research and the newest technology.

    While there is no real risk to participating in the many unproven brain-training games available online and through smartphones, experts say, consumers should know that the scientific jury is still out on whether they are really boosting brain health or just paying hundreds of dollars to get better at a game.

    “I’m not convinced there is a huge difference between buying a $300 subscription to a gaming company versus you yourself doing challenging things on your own, like attending a lecture or learning an instrument,” Dr. Doraiswamy said. “Each person has to personalize for themselves what they find fun and challenging and what they can stick with.”

From: www.nytimes.com, March 10, 2014

According to a study conducted by Monica Melby-Lervag at the University of Oslo, applying oneself to an activity such as playing Sudoku

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